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Autodesk Fluid FX

TechCrunch had a great video showing off Autodesk Fluid FX on the IPad. The video is very trippy by Autodesk standards and I think the music gets ridiculously annoying after a few minutes, but  Fluid FX is very impressive. Also at $1.99 you should get it just because its four decimal places to the right of other stuff you can get from Autodesk.

This marks another move by Autodesk into the mainstream.  If they’re successful in this space then they’re going to look more and more like a wannabe  “Adobe for 3D.” These moves put them up against Dassault and in my mind make them an a very tempting acquisition target for Adobe.

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Voxel perfect 3D modeling

Hopefully at one point we can construct actual physical objects using voxels. We could select different Voxels based on their properties and characteristics and unique selections would lead to hereto unknown material properties.

What I would hope would be possible then is to 3D model on the level of the individual voxel. My 3D modeling app would display all the types of Voxels and I could simply select and place one or an entire field of Voxels on the app. I could paint with voxels if you will, just like some 3D modeling apps such as Zbrush let you do it now.

Only these voxels on my screen would behave like the physical Voxels that would be made with the VoxelFab process. The physics in the 3D modeling app would help you simulate and combine different Voxel combinations so you could “pre-cook” your designs and print out the promising ones. The screen would be an exact one on one representation of the final object. No conversion, no different formats:  what you see is  what you print.

The future of design, its actually a lot like MS Paint.

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